Jeremy Meredith

  • Registered on: 06/24/2010
  • Last connection: 03/30/2016

Projects

  • VisIt (Developer, 06/25/2010)

Activity

Reported issues: 26

03/30/2016

11:10 am VisIt Feature #2536 (Resolved): Add XDATCAR flavor to VASP reader.
Added, commit #28222.

02/23/2015

04:18 pm VisIt Bug #2156 (Resolved): Pflotran vars with brackets in name worked in 2.7.3 but don't now
Had a hard time reproducing this, because it was just a temporary bug that was already fixed, so if you are using the...
10:29 am VisIt Bug #2157: -launchengine hostname seems to always try to launch a local engine
Jeremy Meredith wrote:
> Is it just me, or does -launchengine no longer use the hostname argument?
>
> (When I pa...
10:23 am VisIt Bug #2157 (Pending): -launchengine hostname seems to always try to launch a local engine
Is it just me, or does -launchengine no longer use the hostname argument?
(When I pass it, I *do* get a VCL, but i...

03/13/2014

11:30 am VisIt Feature #1771: Add continuous variance; e.g. area weighted variance, matching variable weighted sum.
One thing to check: how do we handle nodal variables?
For the weighted variable sum, I actually couldn't tell by a...

03/12/2014

05:32 pm VisIt Feature #1771 (Pending): Add continuous variance; e.g. area weighted variance, matching variable ...
My summary from the Mar 12 2014 user's list:
--------------------
An update: The desired variance here was the one ...

01/10/2014

03:50 pm VisIt Bug #1696 (Pending): disabling a light in the lighting window gives you a warning
I just enabled light source #2 (as ambient) to play with some things.
I then clicked the checkbox to turn it off, ...
10:34 am VisIt Feature #1695 (Pending): add option to molecule plot to force 3D (or 2D?) rendering
Had a use case with a 2D molecule plot, but the desired rendering was to have the atoms be rendered as spheres (with ...

08/22/2013

03:33 pm VisIt Bug #1591 (Resolved): 3D axis scale distorts vectors
I set the plotlist's full frame information in the case of 3D views with nonuniform axis scaling. 3D vectors are no...
03:12 pm VisIt Bug #1589 (Resolved): full frame correction for vector glyphs appears to be wrong
The old correction was applied at the wrong place in the transforms, so it was applied before the glyphs were oriente...

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